Kill Target (KT) School

 

Ahhh! I’m a KT! -- Your enemy wants your blood? Make them work for it!!


Want to be a rough and tough KT? If you’re active enough and plan it out right, you could stay alive while being KT’d for DAYS. I lasted three days once and finally the enemy gave up and moved on to someone else! The biggest reason that I lasted so long was because of my military. They would fully possess me and yet no one could break me, even with all my characters out. There is so much emphasis on characters in this game that most people take for granted the power of military!! Below are some tips on staying alive!


1. Most important!! ONLY build scout towers. If your enemy is throwing tornados or other land destroying spells, which puts all of your land into “unbuilt” status… leave it alone or just build scout towers! If your scout towers drop below 20% you will become extremely vulnerable to assassinate character or having your magic items stolen by the enemy clan. (The smartest thing to do is to raze all other buildings so that your scout towers are all you have... if they want you dead it will happen almost no matter what, but high spy tower defense will dramatically slow them down.)


TIP: The moment I find out I’m a KT (or GOING to be a KT); I get my scouts up to 40% by robbing and razing other buildings so that I can build them into scouts. It takes a LOT of building destroying spells to get and keep those scout towers down!


2. Save up Expansion scrolls and do not use them unless you are under 200 land if the opposing clan doesn’t have earthquake (Shaman/Nature class). If they do have earthquake, it’s good to keep your land to around 800. Once under 200 (or 800) land, just use 1 expansion at a time until you get back up to around 200 – 250 (800 -850).
Important Note: All attacks from the enemy clan will remove more land per hit when you’re over 200. If you just use the expansions to keep yourself around 200 land… that will mean your enemies will only get 20 land per hit. That will mean that they will need more hitters to finish you off! This is why we say, as long as there aren’t any earthquakers (Shaman/Nature class) in the opposing clan… it’s good to try to stay around 200 land. Remember that if the opposing clan went for “Salt of the Earth” as an option when they waged war… then you will be losing about 24 land per hit when you’re around 200 land.


3. Remember that you only have 15 scroll attempts per day! Don’t use any scrolls while being KT’d other than for Expansion.


4. Watch the lag time of your characters. When you can see that you have a character coming home… TRY TO BE ONLINE! You should try to hit when you can to gain more land. People are really quick and they will be waiting for the hour change to try to possess your characters so you can’t use them.


TIP: As you’ve probably noticed, when you click on a link within the game and it’s exactly on the half hour or hour tick, a white screen appears telling you this and you have to click to refresh. If you’re on the kingdom and waiting for the hour to change so that you can quickly hit, you can do the following:

1. When there’s a few minutes left in the game, get your kingdom to the point of spying on a kingdom.
2. Keep refreshing your computer so that it shows the new time at top. Geoff added seconds so you can see how close it is to the top of the hour. Some people pull up their computer clock (double click the time in the lower right corner of your screen) to help them time it perfectly.
3. Wait until 3-4 seconds after the hour change and then proceed with your attack. I always have my screen right where I’m ready to spy on someone that way after I spy, I can quickly feed the info into the battle calc and attack.


5. The ONLY thing you should be building is military and scout towers.


6. Druids – use your characters for expansion only. It’s better to create an expansion scroll then to just cast the expansion spell on yourself. This will normally give you more land and you would be able to add the land to your kingdom as needed. (See #3)
If you are a kingdom that has wall or swamp – keep those spells current on yourself.


7. From the beginning of the game, you should be prepping your kingdom for war. Always have 2-3 expansion scrolls laying around, orbs of recall if possible, basket of thorns, etc. Also, like I mentioned in the beginning of this topic – don’t underestimate the power of military!! Start building your military up right away.


8. Most importantly: HAVE FUN!! Yes, you worked hard on your kingdom to build it strong… but if you can let go of that and just enjoy the game, you’ll see that the most fun you’ll have in LoT is when you’re a KT!! It can be fun and exciting to frustrate your opponents to no end with your survival skills. I would always fuel the fire with little comments like “Ohh, thanks for the levels!” if they’d hit me while I had characters home. Or with failed spells, I’d say, “Is that all you got for me??”. Have fun with it but - and this is very important - BE RESPECTFUL! No profanity and for the love of god, do NOT threaten to bust someone’s head through a window and then slice their neck with glass! (Inside joke)

 



Demolishing an enemy KT! -- Your clan has declared war!! Here are some tips on kicking the living crap out of your KT!!


1. If they are NOT fully possessed, do NOT use any building demolishing spells like firestorm or tornados unless ordered by your clan to bring down some scout towers. All you will be doing is leveling their characters which will make it harder to kill them later.


2. Always fully possess a kingdom before doing opengate, bogs, war spells (exception: paralysis or mindblast because they work like possession) or any other aggressive spells. You do not want to be leveling their characters while you are KTing. Also, your bogs, opengates, and poisons will be more successful when the KT doesn’t have characters home to defend them!!


3. Watch the lag time of the characters! If you see one coming home, be prepared to possess it!! See the tip on timing your attack/spells, which is point #5 under the “Ahhh! I’m a KT” subtopic.


4. BE ACTIVE! If you are a coven leader, message your covenmates and encourage them to help in the war. A lot of people don’t check the Clan forums on a daily basis even though they should so they might not know what is going on!


5. Keep pounding away at the target, even if they are doing an amazing job at keeping themselves alive. The best thing to do with someone very, very active is to get him or her down to under 200 land in the late afternoon (after 4pm) or early morning and then keep on hitting. You may see them using expansion scrolls but that’s ok!! Keep on attacking… they’ll run out of their 15 scroll attempts eventually and when they do, you’ll have them! Watch the time because scroll attempts reset at 4:00pm game time every day.


6. Have fun!! Don’t get discouraged by a kingdom that just won’t die. Eventually someone will screw up and hey… everyone has to sleep at some point, right? You’ll get them even if it takes a while.

 


 

Character Specific Recommendations during War

During a war, your clan needs to work as a team. In addition to the above “guidelines”… below are specific things you can do to be as effective as possible for your clan.

First and foremost, always try to make sure the target is possessed/assassinated prior to doing any offensive spells. Your spells will be more apt to succeed if they don’t have any characters defending their kingdom. The exception to this is of course possession, mindblast, and paralysis. Those are all used to possess a kingdom. Assassinations are awesome because even though you have low success rates… the KT will not receive any experience whether you succeed or fail.

Please view the “War Status” topic for specifics on the spells mentioned in this section.


Druid – Sphere is your most valuable spell during a war. This has helped lengthen the longevity of our clans members while they are being KT’d for hours, if not days. You should always make sure the kingdom in your clan that is being targeted has sphere first. After that, work together to get sphere on all of the Shaman, Necro’s, and Leadership in your clan. These are the ones that may be KT’d first. Demons and the top players/grabbers in your clan are the next ones that you should make sure have sphere.
If Sphere is cast on possible targets… then cast Overgrowth on the biggest hitters in the opposing clan. This will give them -40% attack times so that they attack us less.
Tip for Clan Leadership – if you have a decent amount of Druids and Magi’s in your clan, it’s good to assign Magi to sphere and Druids to overgrowth!!

Magi – Sphere is your most valuable spell during a war. This has helped lengthen the longevity of our clans members while they are being KT’d for hours, if not days. You should always make sure the kingdom in your clan that is being targeted has sphere first. After that, work together to get sphere on all of the Shaman, Necro’s, and Leadership in your clan. These are the ones that may be KT’d first. Demons and the top players/grabbers in your clan are the next ones that you should make sure have sphere.

Shaman/Nature – EARTHQUAKE EARTHQUAKE EARTHQUAKE!! This is one of these most important spells in a war short of possession/paralysis. Wait until your opponent has all characters possessed. Earthquake is the most effective when the target is below 2K land. A few earthquakes from a decent sized kingdom could destroy a KT completely. You should be trying to save your shaman for this spells as you are the ones that help kill off a KT fast. The most difficult time with a KT is when they are teetering around the 1-2K mark. You get less land when you hit and it takes more hits to get them down. If you can just cast 2-3 earthquakes… then the target will be demolished!
When you’re not earthquaking targets….the next best thing you can do is cast fog on the bigger opposing empires or the ones that seem to be getting through with assassinations easily. Casting fog on them will limit their ability!

Necros – the war spells have taken a little of the heat off of you but you are still one of the most important characters in the game. The spell you should be utilizing all the time while at war is Possession! (Make sure you DO NOT use lessor possession during war!!) You are the muscle behind making sure the KT’s are fully possessed. If a target has 3-4 characters home, you could also use Mindblast. That takes several characters out at once if successful. Use your judgment. Mindblast has a much longer lag time for your character but it can be worth it when your target has less than half their characters home. Do not use Mindblast if your KT only has 1 character home. It is not worth the lag time. Do possession instead.

Demons – You are built for war and built to be destructive!! Open Gate is by far your most valuable spell. Make sure the target is completely possessed/assassinated prior to casting this spells so that it goes the maximum rounds. If a target is not possessed, you have a great war only spells called Paralysis. It’s basically the equivalent to possession.


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