Getting Started
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War Status
War Status Basics
A Clan Leader (CL), Vice Clan Leader (VCL), or a War General (WG) can declare war and place their clan into War Status. War Status has many options and benefits which are outlined under War Options subtopic.
War Status may be canceled by the CL, VCL, WG, or Diplomat.
Clans can only declare war if they're not already at war. Exception: Clans which have been declared on by more than one clan can declare on each of those clans.
Canceling a war freezes that clan's ability to declare for 24 hours
There can only be one KT at a time
War Status Options
Option 1: Pick two of the three below items. Options apply to all attacks FROM the clan that declared war, if your clan hasn't declared war on the opposing clan; these Items will not apply to your attack.
*Item 1: +10% Attack
*Item 2: +10% Return Time (a 5 hour return time would be possible without the wheel of speed. The wheel of speed will still bottom out a 4 hour return)
*Item 3: Salt the Earth, +20% Damage to Land and Buildings, 10% less gains, -5% attack
Option 2: Pick one of the below two options.
*Item 1: Steal Magic Items from entire clan via special spy mission and a special thief mission. Equipped items and artifacts can be stolen, but the chances are 1/10 of the normal chances.
*Item 2: Assassinate Character Ability only available on one marked KT at a time. Assassinate Character requires two thief missions, two spy missions, all your spies and thieves, and a Hero/DK/Prince. It lags your character 2 hours.
This base % chance, based on scout towers, will be between 1 and 20%. It is further affected by the following formula: (spies + thieves)/land and then hero, DK, or prince level/5. When it succeeds, a number of things can happen which it outlined below:
Assassinate Character Affects
*80% Chance - Character is injured, like in a giant attack (or similar to possession), for 2-4 hours, character will gain slight exp
*15% Chance - Character is Killed, a subordinate of roughly 3-4 levels lower replaces the character, new character is lagged 3-6 hours but is on defense, if the character had more than lag than what was rolled for than the lag is kept as is.
*5% Chance - Character is killed, and apprentice dude happened by chance to be better than the lead character, given the opportunity, new character is lagged 3-6 hours on defense (again if they had more than that it'll stay at what they had), but character will be 2-3 levels higher in level. Assassinate at your own risk.
*Assasinate bottoms out at 4% chance of being successful.
Defensive Posture
A "Defensive Posture" can be declared by the CL, VCL, or WG only if the clan hasn't declared war on anybody. Defensive Posture can be declared at any time that your clan a) isn't at war, b) hasn't been in a defensive posture in the last 24 hours, and c) hasn't canceled a war in the last 24 hours.
It provides the following benefits/rules:
* +5% SoR for defender on attacks
* 75% SoR Maximum for defender based on attacks
* +2% spell defense for every caster home. (This is added after your base defense, so if you had a 60% chance to defend a spell normally, it raises to 70% chance to defend if five casters are home.)
* +5% Spy/Thief defense
* Lasts for exactly 48 hours
* After 48 hours clan cannot declare war or defensive posture for 24 hours.
War Only Spells
While in War Status, there are specific spells that also become available if they have been researched on the kingdoms arcane tree. They are class specific. These spells will give the CASTER roughly 2x the experience of a regular offensive spell, and the DEFENDER similar exp to defending against a regular spell. *NOTE* - The only war spell that will stack is peace. * Necromancer Plague This spell gives 0% population growth for 36-48 hours. It has a 16-20 hour lag for the caster. Plague requires Posession and Lessor Possession to acquire. (Land x 200 on Arkane Tree) * Necromancer Mind Blast This spell is largely a possession that affects 2-4 random characters at once. MindBlast requires Plague to acquire. It is a 20 hour lag when it works and a 24 hour lag when it fails. (1,000,000 point node on Arkane Tree) * Demonology Fear This spell gives +40% military gold costs for 48 hours. It stacks with conscription scrolls (i.e. conscription scrolls will counter it at 30% each). Fear requires Open-Gate and the last Dark Knight to aquire. It has a 15 hour lag time. (500,000 point node on Arkane Tree) * Demonology Paralysis This spell is basically equivalent to possession. It gives an 18 hour lag time for the Demon and can only be used against a marked KT. Paralysis requires Fear to aquire. (1,000,000 point node on Arkane Tree) * Nature/Shaman Peace This spell gives -20% Attack strength for 48-60 hour and stacks up to -60% attack. Peace requires Fog to aquire. It has a 16-20 hour lag for the caster. (Land x 200 node on Arkane Tree) * Nature/Shaman Earthquake This spell will destroy 2-30% of land and will destroy 10-20% of buildings against anyone in the enemy clan. Earthquake required Peace to aquire. It has an 18 hour lag for the shaman. (Land x 500 node on Arkane Tree) * Druid Overgrowth This spell gives -40% attack times for 36-48 hours. It has an 18 hour lag time. Overgrowth requires Expansion and Harvest to aquire. (Land x 150 on Arkane Tree) * Magi Storms This spell is -20% taxes revenue and -20% mining revenue for 36-48 hours. It also affects lumber, iron, and adamite production. Storms requires Explosions and Lightning to aquire. It has a 20 hour lag time. (300,000 point node on Arkane Tree) * Magi/Druid Sphere This spell gives 20% Magic Resistance for 36 hours. It has a 15 lag for caster. This is a friendly spell that is allowed if the clan is in defensive posture or if theyre at war. The Sphere bonus will be applied after the minimum success rate is applied, potentially dropping the minimum chances. Sphere requires Overgrowth for Druids and Storms for Magi/Feudal to aquire. (600,000 point node on Arkane Tree) Please note: The point of assassination is to lift some of the reliance on necromancers for war, not all clans have necros to burn, and they should be able to wage a war.
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