Thieving

Don't get caught, or one of your character's gets thrown in jail for 12 hours.... no just kidding, nothing like that happens just for getting caught ;-). Now that isn't to say that you might anger a necro and he/she might possess you for a certain amount of time (although most players would say that's unfair.)

It is possible to steal gold, wood, iron, adamite or food. Spy tower defense of the enemy will directly decrease your chances, and just as in spying, the number of thieves that you have per acre of enemy land and also if you use a hero/prince/dark knight will effect your chances. A character will also boost the amount of materials that you gain. To steal from someone click the link "Coven" on the left and enter in the coordinates of their coven. Then click their name and look at the bottom of the page, click the link "Use Thieves." You will see the five options of resources to steal, a field to change the number of thieves you will use, and also if you have your hero/prince/dark knight you will see where you can have him/her selected to help you in thieving. If you fail, it will look like this...

Our Thieves Failed [ruler's name]. Our chance of getting through was estimated at X%.

We Lost XX Thieves.

[character name] Gained XX Experience.

If you succeed, it will look like this....

X [resource] was stolen.

15% extra was thieved.

[character name] Gained XX Experience.

You can steal 10 gold per thief
You can steal 5 iron per thief
You can steal 20 food per thief
You can steal 10 adamite per thief
You can steal 1 wood per thief

The chances of thieving work exactly as they do for spying.

If you have more than...

75 thieves to every acre of the enemies land, you have a
~~75% chance
50 thieves to every acre
~~50%
25 thieves to every acre
~~40%
15 thieves to every acre
~~30%
10 thieves to every acre
~~20
%5 thieves to every acre
~~10%

Of course it takes the highest number, so if you have 80 thieves to every acre, it wont combine all of the percentages, rather, it will give you a 75% higher chance. You must send -at least- one thief per acre in order to get through.

Defendant’s Spy Tower Defense

When thieving, the game is coded so that your chance is based on your thieves, and also based on the spy tower defense of the defending kingdom. We will go through the percentages below however, I want you to remember that even if it says you have 0% chance of getting through, that doesn’t mean that is what it will be at. There are a lot of different things that need to get added together.

Chances of getting through –

If the defending kingdom has 20% spy towers, you will have 0% chance.
If the defending kingdom has 10% spy towers, you will have 50% chance.
If the defending kingdom has 0% spy towers, you will have 100% chance.

So if you are looking at your thief/defendant land ratio and then the defendant’s spy tower defense, you would add the two percentages together.

Example up to this point: You have 25 thieves to every acre of land the defendant has. That will give you 40% chance. The defending kingdom also has 10% spy towers which gives you 50% chance. You will add the 40% chance and 50% chances together to get 90% chance of getting through.

Now that you understand those two aspects of the equation, lets add in spells and characters.

Characters will boost your chance and resource gain as follows:

For a prince or hero it is 1% per level, maxing out at 15%

level 1 = 1%
level 2 = 2%
level 3 = 3%
level 4 = 4%
level 5 = 5%
level 6 = 6%
level 7 = 7%
level 8 = 8%
level 9 = 9%
level 10 = 10%
level 11 = 11%
level 12 = 12%
level 13 = 13%
level 14 = 14%
level 15 = 15%

For a dark knight it is 2% per level, maxing out at 30%

level 1 = 2%
level 2 = 4%
level 3 = 6%
level 4 = 8%
level 5 = 10%
level 6 = 12% level 7 = 14%
level 8 = 16%
level 9 = 18%
level 10 = 20%
level 11 = 22%
level 12 = 24%
level 13 = 26%
level 14 = 28%
level 15 = 30%

So, taking that same example above: 40% for the thief/land ratio, plus 50% for the spy tower defense… now lets add in a character into the equation. Lets say you had a level 10 hero. That will give you a 10% bonus. So taking the 90% that we got from before, now add in the 10% bonus for using a character. You now have 100% chance of getting through.

Spells: Invisibility and Fog

There are Invisibility Spells, Invisibility Potions, and a Cloak of Invisibility (artifact) that can all assist you in spying/thieving. Fog is an offensive spell that can damage your spying/thieving. Fog and Invisibility can offset each other. Example of that: Your covenmate casts invisibility on you for 25%. Then someone casts fog on you for -50%. That will give you -25%. Then you drink an Invisibility potion for +50%. That will bring your -25% up to +25%

The important thing to remember with the friendly and offensive spells that affect spying/thieving as well as the cloak of invisibility… is that they all get added together and then capped at +/- 50%. You can never get more than 50% or go below -50%. If you have 25% invisibility cast on you and then you drink an invisibility potion for an additional 50%, you will have 50%, not 75% due to the cap.

Lets use the previous example again: You have 100% chance (40% thief/Land Ratio + 50% Spy Tower Defense + 10% Character) of getting through. Now someone casts fog on you for -50%, but your covenmate see’s this and casts invisibility on you for +25%. That will give you a -25%. We will add that -25% to your current 100% chance of getting through to give you +75% chance.

Farsight Ring

Finally (yes that’s right, we’re not done yet)….there’s a Farsight ring that, when equipped to a Prince, Dark Knight, or Hero, it will help defend against spying and thieving by their level, and for the second dark knight* it will increase spying defense by half of the level. They have to be on defense though, meaning that they can’t be out on an attack.

So… again, using the same example as above (40% thief/Land Ratio + 50% Spy Tower Defense + 10% Character + -25% for spells = 75% chance)… lets add in a Farsight Ring. The defender has a level 20 Hero home with a Farsight Ring equipped. Half of a level 20 hero would be 20. That will give us a -20% chance of getting through. Add that to the 75% chance we have, and we have our final percentage of chance to get through… 55%.

(*Demons can get TWO dark knights, so if both have a farsight ring, the highest level demon's spying defense from the farsight ring is equal to his/her level. The lower level demon's spying defense from the farsight ring is half of the demon's level.)

Exhausting? =P Although it can get confusing and overwhelming… it is not all that difficult once you get use to the numbers. (You should note that you don't have to calculate the numbers, the game will do that for you. We just want to show you how it all works.)


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