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Monsters
Monsters, while they can do a lot of damage, are actually one of the coolest
parts of the game! You can gain gold, land, artifacts, and magic items from
them!!
Monsters show up randomly in covens. Watch your coven news because it'll
warn you when they are spotted approaching your coven! At the top of every
hour while monsters remain in a coven, they have a chance at possibly attacking
one of your covenmates or worse... YOU! Later in this section, we'll
explain this in more detail.
If monsters still remain in your coven after 20 hours, their chance to bounce
jumps to 20% per tick. This way they won’t be in your coven indefinitely.
There are five different types of monsters: Orcs, Vampires, Giants, Spiders,
and Dragons.
Attacking Monsters
Attacking monsters is much like attacking other kingdoms. The best way to find
monsters that you can attack is to look for them at the top of your Clan's
forums (if you're not in a clan, get in one, or you can find monsters
in the coven displays).
One difference is that your attack bonuses, rage spells, speed spells and
or fury potions will not work against monsters (lesser demon does function
normally).
A successful hit on monsters will kill 7% of the monster population.
Newb Monsters
In addition to our regular monsters, Geoff was nice and thought about you newbies
that are starting late! He has created a weaker version of the monsters,
which we'll call "Newb Monsters". Monsters strength is
based off of the military units in a coven and how many kingdoms are in the
coven. As you can imagine, if you start late, you normally would have no
chance at breaking them. With "Newb Monsters" now you do!!
If you are under 1,000 land or under the Newb Monster limit, you can fail
on the monsters and get both types of full experience (some based on your level,
and some for the military casualties you suffer). After you are outside of
the New Monster limit AND over 1,000 land, failing on the monsters will only
garner you experience based on the military casualties you suffer.
Only people within the range to hit and be hit by Newb Monsters can see them.
They are invisible to the rest of the universe although the coven will be able
to see them coming in the coven news. To see the land size needed for you to
attack and be attacked by Newb Monsters, check out the Competition page. For
those mathematicians out there, the formula for the allowed size range to hit
New Monsters is: (Average Land of all kingdoms in the game times .75 where
land is greater than 249 *Kingdoms under 250 land are excluded*)
Monster Strength
Now let's talk about these nasty monsters in detail. You can just hit
the monsters and hope for an item or two, but if you really want to understand
how they give magic items, read on!
As mentioned earlier, monster strength is based on total military units in
a coven. Because there are different sized covens, the game has a "Monster
Factor" as well. Covens with 5+ kingdoms get the monster strengths cut
back and have a Monster Factor of .75. This happens once again with a coven
of 10+ kingdoms; they have a monster factor of .50. Covens with fewer than
5 kingdoms have a monster factor of 1.0. Larger covens will yield larger monsters.
So the formula for how many monsters will be appearing in your coven is the
following:
Monsters strength = total military units in the coven multiplied by the monster
factor. (Scholars are not factored into the formula)
Let's do an example of the above. Say there is a coven with 7 shaman.
If they each have 2,245 rock throwers, that makes 15,715 total military units
(2,245 x 7). Take 15,715 and multiply it by the Monster Factor for 5+ kingdoms
(.75) since we have 7 kingdoms total. That gives us 11,786.25. We need round
it down to 11,786, that is the total monster strength that will be coming to
the coven. Remember, that's the strength and not the number of monsters.
Now to calculate the actual number of monsters that would attack your coven,
you would take that above calculated "monster strength" and divide it by the
monster type's specific strength value and you get the number that will attack.
I'll use Vampires because their value is 10 and that's easy. So you would look
at the strength you calculated as 11,786.25 and divide that by the monster
value of 10 and you would expect 1,179 (1,178.625 rounded up) Vampires to arrive.
All of the monster values are as follows:
- Orcs = Strength/0.33 (actually multiplying strength by 3)
- Giants = Strength/200
- Vampires = Strength/10
- Spiders = Strength/150
- Dragons = Strength/1500
Definitions
The formula's can be complicated to understand. To make this a little
easier, first we'll go through a few definitions, followed by the monster
specific information, and then some examples.
• FRACTION: This is a number that is going to be multiplied by the monster
specific formula. If you successfully break the monsters, the FRACTION = 1.0;
if you fail on the monsters, the FRACTION = your attack points divided by their
defense points.
• Boost: Using a hero, dark knight, or prince to attack the monsters
provides a boost. The Boost is the following formula: Boost = Character Level
divided by 2.
• Aggression: This refers to how aggressive a monster is. Basically,
how often they may attack the coven. It's in a percentage. Example: Spider
aggression is .45 which means that there is a 45% of a chance they will attack
a kingdom on the hour.
• Rolls: This basically can mean chances. If a monster gives 2 rolls.
That means that you have 2 chances at obtaining an item.
Now that you know the terminology, we'll explain the monster specific
information. Be patient, we'll give examples at the end to help
you understand the formula.
Monster specific formulas and stats
ORCS
•
Item Drop Formula for Orcs: ORCS = (25% + Boost) x FRACTION
•
2 rolls (which means 2 chances at gaining an item)
•
If you roll a 100 and the FRACTION is greater than .5, you will gain an artifact
instead or a regular magic item (if there are artifacts left).
•
Anyone in the game can attack Orcs. They make aggressive attacks against the
coven they are in and if they break the kingdom, they can take 10% your land
and kill 10% of your military.
•
Orcs have 1 offense point and 1 defense point.
•
There needs to be at least 400 orcs in order to hit them. Near the beginning
of the game, they sometimes fall below this number and you will not be able
to hit because they are too small.
•
Orc aggression is .40. This means that 40% of a chance that at the top of the
hour, they will attack a covenmate.
DRAGONS
•
Item Drop Formula for Dragons: Dragons = (60% + Boost) x FRACTION
•
1 roll (which means 1 chance at gaining an item)
•
If you roll a 97 or higher and the FRACTION is greater than .8, you will gain
an artifact instead or a regular magic item (if there are artifacts left).
•
Only people within the clan that has the dragons may attack them. Dragons will
attack structures of a kingdom within the coven they appear in, destroying
5%-10% of buildings when they attack. You can rebuild the land that is destroyed.
No experience is received for Dragons that attack.
•
Dragons have 2,500 offense point and 2,500 defense point.
•
There needs to be at least 2 dragons in order to hit them. Near the beginning
of the game, they sometimes fall below this number and you will not be able
to hit because they are too small.
•
Dragon aggression is .30. This means that 30% of a chance that at the top of
the hour, they will attack a covenmate.
GIANTS
•
Item Drop Formula for Giants: Giants = (35% + Boost) x FRACTION
•
2 roll (which means 2 chances at gaining an item)
•
If you roll a 99 or higher and the FRACTION is greater than .75, you will gain
an artifact instead or a regular magic item (if there are artifacts left).
•
Only people within the clan that has the giants may attack them. Giants are
VERY nasty and even if your defenses hold them back when they attack you, they
may injure a few of your characters. I've had up to 4 characters injured
at one time from one attack by them. That wasn't fun!! (An injury will
keep your character from defending for up to 6 hours. Kind of like how possession
works.) Giants also, on breaking you, will take 5% of your land and destroy
5% of your buildings.
•
Giants have 500 offense point and 500 defense point.
•
There needs to be at least 5 giants in order to hit them. Near the beginning
of the game, they sometimes fall below this number and you will not be able
to hit because they are too small.
•
Giant aggression is .60. This means that 60% of a chance that at the top of
the hour, they will attack a covenmate.
•
NOTE on Giants Injuring your characters: If you have a character at home on
defense, lagged for a few hours, when a giant injures that character, it won't
add 6 hours to what it is lagged at currently and then move it off base. Instead,
if uses 6 hours as the minimum. For example: You are a necro and you cast a
possession which lags your character for 12 hours, yet he is home on defense.
The giants hit you and move your character off base (similar to possession).
Instead of adding the 6 hour lag that Giants give to the already 12 hours lagged
(which would make it 18 hours), it just moves the character off base
for 12 hours. If the character had only been lagged for 3 hours but home on
defense and the giants struck, it would move the character off base for 6 hours.
VAMPIRES
•
Item Drop Formula for Vampires: Vampires = (20% + Boost) x FRACTION
•
4 rolls (which means 4 chances at gaining an item) IMPORTANT: You MUST break
a vampire in order to obtain any chance at gaining a magic item.
•
If you roll a 100 or higher and the FRACTION is greater than .75, you will
gain an artifact instead or a regular magic item (if there are artifacts left).
•
Only people within the clan that has the vampires may attack them. Vampires
are very hard to kill. The only way to widdle them down to an easy attackable
force at times, is to fail on them with only 10 military units and a character.
If you successfully attack them or fail on them WITH military, they bring back
some of your military casualties as vampires. This technically can make the
vampires grow stronger and in turn, make them harder to kill. If vampires successfully
attack you, they destroy 5% of your buildings and take 5% of your land.
•
Vampires have 50 offense point and 50 defense point.
•
There needs to be at least 50 vampires in order to hit them. Near the beginning
of the game, they sometimes fall below this number and you will not be able
to hit because they are too small.
•
Vampire aggression is .50. This means that 50% of a chance that at the top
of the hour, they will attack a covenmate.
SPIDERS
•
Item Drop Formula for Spiders: Spiders = (15% + Boost) x FRACTION
•
3 roll (which means 3 chances at gaining an item)
•
If you roll a 100 or higher and the FRACTION is greater than .75, you will
gain an artifact instead or a regular magic item (if there are artifacts left).
•
Only people within the clan that has the dragons may attack them. Spiders will
kill off population in droves if they succeed.
•
Spiders have 250 offense point and 250 defense point.
•
There needs to be at least 10 spiders in order to hit them. Near the beginning
of the game, they sometimes fall below this number and you will not be able
to hit because they are too small.
•
Spider aggression is .45. This means that 45% of a chance that at the top of
the hour, they will attack a covenmate.
Item Drop Formula Examples:
1. You attack a force of 100 Spiders and break their defenses and in the attack
you sent your level 20 Hero along. Your chance of getting a magic item would
be as follows: (0.15 + 0.10) x 1.0 = 0.25 or a 25% chance of receiving an item.
This would be rolled for three times so you could receive up to three items
if you're lucky! Note: the base chance for Spiders is 15% you got an
additional 10% for sending a Level 20 Hero (level/2), since you broke their
defenses, your multiplier is automatically 1.0.
2. You attack a force of 100,000 Orcs and send only 50,000 offensive points
and no Hero/Dark Knight/Prince. Your chance of getting a magic item would
be as follows: (0.25 +0) x 0.5 = 0.125 or a 12.5% chance of receiving an
item.
This would be rolled for two times so you could receive up to two items if
you're lucky! Note: the base chance for Orcs is 25%, you got no character
bonus because you did not send the right unit type and your chances were
cut in half because you only sent a force half as strong as the monsters'
defenses.
For Changes Contact:
Solace - AIM: SolacesSecret
UniversityX - AIM: UniversityX
There is also a LoT Atlas dedicated board available HERE!
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