The Classes

Necromancers ♦ Food -10%, Taxes +10%, Pop +5%. Starts with 1 War General and 3 Necros.
Necromancers possess enemy characters, leaving their opponents leaderless and open to attack. They are not only the most feared Class during war time because of their possession and bog spells, but they tend to be the first kingdoms to die during a war because of that very reason. They have a fun spell called “Skeletal Mining” which when spelled on yourself of a clanmate, will boost Mining production for a given amount of time. Ogres and Humans are the two races you can choose between when you have this class.

Druids ♦ Food +20%, Lumber +25%. Starts with 1 War General and 3 Druids.
Druids are healers and formidable opponents. They are hard characters to level but once they do get stronger, they are definitely a force to be reckoned with. The best thing about Druids is their ability to cast Expansion and Harvest. Expansion gives free land to your kingdom and you technically wouldn’t even need to hit unless you want to. Harvest boosts your farming production for a given amount of time. Harvest can be cast on clanmates as well. Human or Elves is your choice of races if you choose this class.

Demonology ♦ Defense +10%. Starts with 2 War Generals and 2 Demons.
Demons are strong fighters and lethal spell casters. This kick ass class has one of the most powerful spells in the game, Opengate! I once killed 82K military units with one opengate spell! Demonology is definitely for the little demon in you. This class is also the only class that you can sacrifice your population to level your character verses paying with gold. Beware though, after level 15, it starts getting very hard to try to sacrifice your population to make your characters stronger. It has a fun spell that can be cast on you and your clanmates… Invisibility. When you cast it on yourself, it gives you +50% on all spying and thieving attempts for the next 12, 24, or 36 hours. If you like to thieve… this is the class for you! You can pick Elves or Goblins as your race when you have this class.

Magi ♦ Food +5%, Lumber +5%. Starts with 1 War General and 3 Magi.
Magi are the most powerful of all the spell casters. They have Alchemy and Speed!! When you cast speed on yourself or your covenmates, it brings your characters back a few hours sooner! Alchemy is a powerful spell that changes Iron into Gold or vice versa! You can pick Goblins or Human as your race when you have this class.

Shaman ♦ Food +20%, Lumber +10%. Starts with 1 Chieftan and 3 Shamans.
Shamans are powerful students of nature. Shaman has some very fun spells! Fog, when cast on an enemy, will DECREASE their spying and thieving by 50% for a day or so. This can be very damaging to that demonologist that just won’t stop robbing you! Perimeter Ward is a spell that, personally, I absolutely love!! It brings your state of readiness up making you a harder target to hit!! You can only select Trolls as your race if you are this class.

Nature ♦ Food +15%, Lumber +5%. Starts with 2 Chieftans and 2 Shamans.
Nature mimics Shaman with a few differences. The big difference between Nature and Shaman are their arkane trees, their starting characters (Nature starts with 2 Chiefs, 2 Shaman, Shaman starts with 1 Chief and 3 Shaman), also, Shaman is exclusively available to Trolls, Nature class can be any non-human You have the choice of Trolls, Elves, Goblins or Ogres with this class.

Feudal ♦ Mining +10%, Attack +10%. Starts with 2 War Generals, 1 Prince, and 1 Magi.
Feudal mimics Magi with a few differences. Feudal gets a better offensive and mining boost than magi, at the cost of one magi, Feudal also starts with a prince, which fights like a chieftan and works like a herodark knight as well. Feudal also gets one extra spell, Plated Armor, which is a combat boost for fighter classes that its cast on, its +15% attack and +25% defense I believe. Feudal has a slightly different arkane tree than magi as well... (They also only get 1 Arkane staff, whereas a Magi receives 2 of them). When you have this class, you can choose between Human and…umm… that’s it. You have to be human. =)


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